UI

Graphical User Interface API.

Types

oc_key_state

typedef struct oc_key_state
{
    u64 lastUpdate;
    u32 transitionCount;
    u32 repeatCount;
    bool down;
    bool sysClicked;
    bool sysDoubleClicked;
    bool sysTripleClicked;
} oc_key_state;

oc_keyboard_state

typedef struct oc_keyboard_state
{
    oc_key_state keys[349];
    oc_keymod_flags mods;
} oc_keyboard_state;

oc_mouse_state

typedef struct oc_mouse_state
{
    u64 lastUpdate;
    bool posValid;
    oc_vec2 pos;
    oc_vec2 delta;
    oc_vec2 wheel;
    union
    {
        oc_key_state buttons[5];
        struct
        {
            oc_key_state left;
            oc_key_state right;
            oc_key_state middle;
            oc_key_state ext1;
            oc_key_state ext2;
        };
    };
} oc_mouse_state;

Anonymous enum

typedef enum 
{
    OC_INPUT_TEXT_BACKING_SIZE = 64
};

Enum Constants

  • OC_INPUT_TEXT_BACKING_SIZE

oc_text_state

typedef struct oc_text_state
{
    u64 lastUpdate;
    oc_utf32 backing[64];
    oc_str32 codePoints;
} oc_text_state;

oc_clipboard_state

typedef struct oc_clipboard_state
{
    u64 lastUpdate;
    oc_str8 pastedText;
} oc_clipboard_state;

oc_input_state

typedef struct oc_input_state
{
    u64 frameCounter;
    oc_keyboard_state keyboard;
    oc_mouse_state mouse;
    oc_text_state text;
    oc_clipboard_state clipboard;
} oc_input_state;

Functions

oc_input_process_event

void oc_input_process_event(oc_arena* arena, oc_input_state* state, oc_event* event);

oc_input_next_frame

void oc_input_next_frame(oc_input_state* state);

oc_key_down

bool oc_key_down(oc_input_state* state, oc_key_code key);

oc_key_press_count

u8 oc_key_press_count(oc_input_state* state, oc_key_code key);

oc_key_release_count

u8 oc_key_release_count(oc_input_state* state, oc_key_code key);

oc_key_repeat_count

u8 oc_key_repeat_count(oc_input_state* state, oc_key_code key);

oc_key_down_scancode

bool oc_key_down_scancode(oc_input_state* state, oc_scan_code key);

oc_key_press_count_scancode

u8 oc_key_press_count_scancode(oc_input_state* state, oc_scan_code key);

oc_key_release_count_scancode

u8 oc_key_release_count_scancode(oc_input_state* state, oc_scan_code key);

oc_key_repeat_count_scancode

u8 oc_key_repeat_count_scancode(oc_input_state* state, oc_scan_code key);

oc_mouse_down

bool oc_mouse_down(oc_input_state* state, oc_mouse_button button);

oc_mouse_pressed

u8 oc_mouse_pressed(oc_input_state* state, oc_mouse_button button);

oc_mouse_released

u8 oc_mouse_released(oc_input_state* state, oc_mouse_button button);

oc_mouse_clicked

bool oc_mouse_clicked(oc_input_state* state, oc_mouse_button button);

oc_mouse_double_clicked

bool oc_mouse_double_clicked(oc_input_state* state, oc_mouse_button button);

oc_mouse_position

oc_vec2 oc_mouse_position(oc_input_state* state);

oc_mouse_delta

oc_vec2 oc_mouse_delta(oc_input_state* state);

oc_mouse_wheel

oc_vec2 oc_mouse_wheel(oc_input_state* state);

oc_input_text_utf32

oc_str32 oc_input_text_utf32(oc_arena* arena, oc_input_state* state);

oc_input_text_utf8

oc_str8 oc_input_text_utf8(oc_arena* arena, oc_input_state* state);

oc_clipboard_pasted

bool oc_clipboard_pasted(oc_input_state* state);

oc_clipboard_pasted_text

oc_str8 oc_clipboard_pasted_text(oc_input_state* state);

oc_key_mods

oc_keymod_flags oc_key_mods(oc_input_state* state);